Dangerous Trash Mechanics
There are several very scary mob abilities spread across the dungeon that you should keep in mind. Most of these aren't very complicated so i won't dive too deep into them but i will mention them because you should be aware that they exist and have a plan to deal with them
- 224609s will cast 451939 that does heavy aoe damage but can be avoided by line-of-sighting the mob. There is one of these dragons near the entrance of the dungeon and a second one near the end but you can also summon more of them if you want by standing near the corpses of red dragons spread across the dungeon.
- 40166s do 451965 which do damage to the whole group and 451971 which is a big tank buster. 451965 casts approximately every 20 seconds so you can always respond to it with sb and you might need to td your tank to help with 451971.
- 224271s cast 451224 which applies a huge healing absorption effect on players. This is a curse and the ideal way to deal with it is to have a mage, druid or shaman in the key dispell it. Otherwise you can remove some of them with caut but after that you are down on options and will have to try to heal it off.
- 224276s have the 451033 effect and they get more dangerous the longer they are allowed to hit the tank. Your group can stun them for a bit to make the stacks drop off or soothe them as it is an enrage effect. overwave isn't good here because its usually just one mob that needs soothing and the cooldown is too long.
- 224249s use 451387 when they reach 50% hp and start hitting the group with 451898 which deals very high aoe damage. You should be prepared to cover this damage with cooldowns specially on the pack that has two 224249s right before the 3rd boss.
- 39392s cast 451395 on a single target and do heavy damage to them during the cast. Things like td and tg will help a lot here as our constant single target healing isn't the best.
40177
The boss cycles through three weapons: some seconds after pulling he will 451996, and then every 20 seconds he will forge another weapon going from 451996 to 456902 and then 456900. There are only 2 sources of damage on this fight and the first one is the weapon forging itself
Because it happens every 20 seconds you can sb every single weapon forging and that along with possibly a ta should be enough to cover it if timed right.
The other damage event of the fight is during 456902 when the boss uses 449444. You will need to cover heavy damage on the tank and a smaller but also relevant amount of damage on random players affected by 449474. Because the weapons happen every 20 seconds and rotate in a cycle you will get 456902 every minute which means you can td your tank for every 449444
40484
Here the abilities work on a 50 seconds cycle. 450077 will happen five seconds after pulling and then repeat every 50 seconds. Similarly 448057 happens for the first time 30 seconds in and repeats every 50 seconds. This timing isn't very good for us as none of our spells specifically line up with it but you can handle it by rotating and delaying cooldowns as needed.
Because these two abilities are equally spaced between each other and both on the same cycle you will have one of them happening every 25 seconds, so delaying sb to heal each of them is a good option and you can supplement with cooldowns and db top of it as needed
The boss also does 450100 first 45 seconds in and then again on the same 50 seconds cycle. This means you won't be able to td each of them so you might need to communicate with your tank on when they need the extra defensive to survive the hit.