Normal Gameplay
- Use Spiritbloom to heal burst damage and Dream Breath (with Call of Ysera) to heal over-time damage
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Use Verdant Embrace frequently, for any of these purposes:
- As a strong single-target heal
- Echoed on the group, as strong aoe heal, to apply Insurance! and Lifebind
- To active Call of Ysera so your next Dream Breath does more healing
- Use Reversion as a single-target spot heal, healing people who just took high damage via Golden Hour. Use Temporal Anomaly to keep Reversion rolling on the group and remember to Echo Reversion single targets before using other healing tools to maximize your Grace Period value.
- Use Echo and Temporal Anomaly (with Resonating Sphere) to increase the healing of your other spells. Manually casted Echoes are way stronger than the ones applied by Temporal Anomaly, but they cost essence and take longer to apply. You need to choose which one of the two options is better depending on the current situation
- Use Fire Breath to heal people via Life-Giver's Flame. A max rank Fire Breath on an aoe pack of mobs will do a very high amount of healing
- Lifespark procs can be used as quick single-target healing, into Lifebind for aoe healing or for dps; depending on your needs at the time
- Use Chrono Flame to heal only as a very last resort, when all your other options are on cooldown and nothing else is available
Explanation
Preservation relies heavily on the empower spells and Verdant Embrace to do most of it's healing. Spiritbloom and Dream Breath can be your main sources of healing but their cooldowns force you to stagger them so you always have something to cover damage and also rewards you from planning ahead so you can line up their cooldowns with the specific damage event from bosses and trash packs.
Echoing Verdant Embrace either via Temporal Anomaly or manual Echoes is your most spammable aoe healing as Evoker Preservation 11.1 Class Set 4pc will apply full-power Insurance! to all targets regardless of the strength of the Echo.
The worse thing that can happen is for you to need to do healing but also having none of your short cds ready and zero essence banked up. To avoid this you want to juggle between casting the empowers, Echoing Verdant Embrace and Echoing Reversion for spot healing. The idea is to always be using some short cooldown but never to send a lot of them at the same time or you run the risk of having nothing else ready when you need it.
DPS rotation
- Use Fire Breath on cooldown
- Use Deep Breath only on aoe
- Spam Chrono Flame
Explanation
This is pretty straight forward. Disintegrate does worse damage than Chrono Flame when you aren't specced into it and even if you do pick the talents for it it's still a very tiny dps gain making it not worth it. Same case for Azure Strike being worse than Chrono Flame even in a 2 target scenario.
Cooldown Usage
- Stasis is your main cooldown. It's very short so you should be using it a lot to cover any scenario where you need extra healing and your empowers aren't enough. You always want to store Dream Breath, Spiritbloom and Temporal Anomaly but the order doesn't matter. In desperate situations you can store less valuable spells in order to squeeze more emergency healing very fast but that usually indicates a planning failure
- Emerald Communion should be paired with a Lifebind applied with manually casted Echoes. On low damage scenarios Temporal Anomaly Echoes can be enough but the real power of Emerald Communion as a cooldown shines when you have a full party of manual Echo Lifebinds. This is a very good cooldown on movement having phases as you can move during the channel via either Hover or Dreamwalker and also healing via Lifebind ignores range.
- Tip the Scales is another very powerful cooldown that a lot of the time you will pair with Stasis to help you store a max rank Spiritbloom. The extra haste from Temporal Burst after it's also very good to recover after falling behind in healing. Using Tip the Scales on Fire Breath is not recommended.
- Rewind is more of an emergency button. It's main use is helping you in scenarios where you would have wanted to Stasis or Emerald Communion but you didn't had the opportunity to properly set up beforehand. Don't be afraid to use Rewind to heal a single person if it's necessary, it is very strong on tanks that usually are taking very high damage all the time
Healing Priority
- Mastery == Critical Strike
- Haste == Versatility
Damage Priority
- Critical Strike == Haste == Versatility
- Mastery
Breakdown
Mastery is your best stat for healing in all situations but doesn't increase your damage, after that the stats are pretty equal in value and each have their own benefits and drawbacks. Critical Strike has extra interactions with Reversion and Dream Breath that increase its value. Versatility grants an extra defensive benefit and Haste makes gameplay a bit more fluid.
At the end of the day your secondary stat breakdown really doesn't matter a whole lot and won't make much of a difference so you can really pick whatever you want as long as you remember that Mastery is the best stat for healing outright, and everything else does it's own thing.
Choosing Gear
You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive on the dungeon setting.
Class Tree
- The point in Sleep Walk can be moved as flex points if the utility is not needed
- For a Disintegrate build, you would move the points from Innate Magic to Landslide and Natural Convergence
- You can pick either option in the Renewing Blaze choice node
Spec Tree
- You can pick either option in the Emerald Communion choice node
- For a Disintegrate build, you need to pick Energy Loop, the point can come from Time of Need or Lifespark
FAQ
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Why not default to a Disintegrate build?
Disintegrate is not a very strong spell, it does very little damage (it's not a gain compared to Chrono Flame) and costs a lot of essence. It's niche its helping you recover mana during in-combat downtime thanks to Energy Loop. If you aren't running out of mana or can't manage your essence very well, you don't need Disintegrate and speccing into it might be actively detrimental -
Why no Flow State/Temporal Artificer?
Flow State isn't a high value talent, all the alternatives are much better. Temporal Artificer isn't very good in M+ where your Rewinds are usually further apart.
Normal Gameplay
- Echo Verdant Embrace frequently on the group, and then use Engulf on yourself to transfer the healing via Lifebind. Remember to always have Dream Breath with Call of Ysera active on yourself before using Engulf to also trigger Consume Flame.
- Use Spiritbloom as a big group burst heal, either by itself or as extra healing into a Lifebind. Feel free to Echo it if you need more healing at that moment.
- Use Reversion as a single-target spot heal, healing people who just took high damage via Golden Hour. Use Temporal Anomaly to keep Reversion rolling on the group and remember to Echo Reversion single targets before using other healing tools to maximize your Grace Period value.
- Use Echo and Temporal Anomaly (with Resonating Sphere) to increase the healing of your other spells. Manually casted Echoes are way stronger than the ones applied by Temporal Anomaly, but they cost essence and take longer to apply. You need to choose which one of the two options is better depending on the current situation
- Use Fire Breath to heal people via Life-Giver's Flame. A max rank Fire Breath on an aoe pack of mobs will do a very high amount of healing
Explanation
Flameshaper uses Engulf as an additional flex option to respond to damage, the main way to use it is via Lifebind and proccing Consume Flame at the same time, but it can also be a strong single-target heal as long as you get time to properly set up heal over time effects on the target beforehand. Engulf also reduces the cooldown of Dream Breath and Fire Breath every time you use it so your uptime on these other spells will be much higher.
Echoing Verdant Embrace either via Temporal Anomaly or manual Echoes is your most spammable aoe healing as Evoker Preservation 11.1 Class Set 4pc will apply full-power Insurance! to all targets regardless of the strength of the Echo. This lends itself nicely into Lifebind Engulf for very powerful burst healing.
The worse thing that can happen is for you to need to do healing but also having none of your short cds ready and zero essence banked up. To avoid this you want to juggle between casting the empowers, Echoing Verdant Embrace and Echoing Reversion for spot healing. The idea is to always be using some short cooldown but never to send a lot of them at the same time or you run the risk of having nothing else ready when you need it.
Remember that while Echoing Engulf does replicate the healing, it doesn't cause another Consume Flame nor doubles the effect from Flame Siphon.
DPS rotation
- Use Fire Breath on cooldown
- Use Deep Breath only on aoe
- Spam Living Flame
Explanation
This is pretty straight forward. Disintegrate does worse damage than Living Flame when you aren't specced into both Natural Convergence and Energy Loop, and even if you do pick them up it's still a very tiny dps gain making it not worth it. Do note that compared to season 1 Flameshaper Disintegrate got worse because you can't grab Enkindle anymore. Azure Strike isn't relevant when talking about damage, it's only used for utility as a slow.
Cooldown Usage
- Stasis is your main cooldown. It's very short so you should be using it a lot to cover any scenario where you need extra healing and your empowers aren't enough. You almost always want to store Dream Breath, Spiritbloom and Temporal Anomaly but the order doesn't matter. In desperate situations you can store less valuable spells in order to squeeze more emergency healing very fast but that usually indicates a planning failure. Storing Engulfs is also a viable option but requires careful planning as it very easily risks doing a ton of overhealing.
- Emerald Communion should be paired with a Lifebind applied with manually casted Echoes. On low damage scenarios Temporal Anomaly Echoes can be enough but the real power of Emerald Communion as a cooldown shines when you have a full party of manual Echo Lifebinds. This is a very good cooldown on movement having phases as you can move during the channel via either Hover or Dreamwalker and also healing via Lifebind ignores range.
- Tip the Scales is another very powerful cooldown that a lot of the time you will pair with Stasis to help you store a max rank Spiritbloom or use as emergency recovery. Using Tip the Scales on Fire Breath is not recommended.
- Rewind is more of an emergency button. It's main use is helping you in scenarios where you would have wanted to Stasis or Emerald Communion but you didn't had the opportunity to properly set up beforehand. Don't be afraid to use Rewind to heal a single person if it's necessary, it is very strong on tanks that usually are taking very high damage all the time
- Lifecinders is a big gain from playing Flameshaper, you should aim to use it on a vulnerable target every time a good situation presents itself. It's a very good tank healing option and can mitigate a lot of dangerous mechanics if used well.
Healing Priority
- Mastery == Critical Strike == Haste
- Versatility
Damage Priority
- Critical Strike == Haste == Versatility
- Mastery
Breakdown
Mastery is your best stat for healing in all situations, after that the stats are pretty equal in value and each have their own benefits and drawbacks. Critical Strike has an extra interaction with Reversion that increases its value. Versatility grants an extra defensive benefit and finally Haste makes gameplay a bit more fluid.
At the end of the day your secondary stat breakdown really doesn't matter a whole lot and won't make much of a difference so you can really pick whatever you want as long as you remember that Mastery is the best stat for healing outright, and everything else does it's own thing.
Choosing Gear
You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive on the dungeon setting.
Class Tree
- The points in Regenerative Magic and Instinctive Arcana can be moved as flex points if you need to grab other utility
- For a Disintegrate build, you would move the points from Innate Magic to Landslide and Natural Convergence
- You can pick either option in the Renewing Blaze choice node
Spec Tree
- Renewing Breath can be moved into Lifespark and Grace Period for a more Reversion centric build, at the cost of losing healing on Dream Breath of which Flameshaper has very high uptime on and smaller Consume Flames.
- You can pick either option in the Emerald Communion choice node
- For a Disintegrate build, you need to pick Energy Loop, the point can come from Time of Need or Lifespark
FAQ
-
Why not default to a Disintegrate build?
Disintegrate is not a very strong spell, it does very little damage (it's not a gain compared to Living Flame) and costs a lot of essence. It's niche its helping you recover mana during in-combat downtime thanks to Energy Loop. If you aren't running out of mana or can't manage your essence very well, you don't need Disintegrate and speccing into it might be actively detrimental -
Why no Flow State/Temporal Artificer?
Flow State isn't a high value talent, all the alternatives are much better. Temporal Artificer isn't very good in M+ where your Rewinds are usually further apart.
Normal Gameplay
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During ramps:
- Spread Echo across the raid with manual casts and Temporal Anomaly
- When damage hits the raid, consume the Echoes with Verdant Embrace
- Cast Echo on yourself, and then a rank 2 Spiritbloom on yourself This combination heals everyone for a high amount via Insurance! from Evoker Preservation 11.1 Class Set 4pc, Verdant Embrace and Lifebind
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In between ramps
- Use Dream Breath (always with Call of Ysera) as often as possible
- Use Fire Breath and Chrono Flame during downtime to farm for Essence Bursts
- Reversion can be used as an emergency single-target healing tool due to Golden Hour
Cooldown Usage
- Every Emerald Communion should be paired with a Stasis. Use the Stasis to help you ramp for a bigger Lifebind by storing Temporal Anomaly → Echo → Temporal Anomaly. This way after the 2nd Temporal Anomaly is cast you can instantly release the Stasis and the Echoes from the first Temporal Anomaly will still be available, letting you Lifebind all 20 players.
- The extra Stasis between Emerald Communions is more flexible, your main goal is to put high value spells in it which are Dream Breath, Spiritbloom, and Temporal Anomaly.
- Dream Flight should be used in situations where the raid is fairly stacked so you can guarantee healing a majority of it and also when its safe for you to fly around the area without dying.
- Rewind should be assigned as recovery from a single raid-wide big damage event.
- Tip the Scales can be used to quickly cast a max rank Spiritbloom as an emergency heal or as a separate ramping tool: the extra haste and cooldown reduction from Temporal Burst vastly reduces the cooldown of Temporal Anomaly and your global cooldown, letting you very quickly get big Echo coverage in the raid without having to use Stasis
General Priority
- Mastery
- Critical Strike
- Versatility
- Haste
Breakdown
Mastery is your best stat for healing in all situations. Critical Strike pulls ahead after that because of special interactions with Reversion, Exhilarating Burst and Double-time. Versatility is simply a flat passive increase and Haste comes last because a big part of our healing (namely Spiritbloom, Emerald Communion, Stasis) do not scale up with haste at all.
Choosing Gear
You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive.
Class Tree
- You can move the point from Quell into other utility you want if an interrupt is not needed
- Innate Magic can also be moved freely. It is not a very powerful effect
- Twin Guardian and Rescue can be moved if you don't use them (but you should).
- Swap between Time Spiral and Spatial Paradox as needed or requested.
Spec Tree
- In general, its pretty locked-in
- You can move Font of Magic into Exhilarating Burst as the only spell you max-rank consistently is Fire Breath
- You can pick either option in the Emerald Communion choice node
Normal Gameplay
-
During ramps:
- Spread Echo across the raid with manual casts and Temporal Anomaly
- When damage hits the raid, consume the Echoes with Verdant Embrace
- Cast Dream Breath, it's guaranteed to apply to yourself
- Use Engulf on yourself, one or two charges depending on your gameplan for the fight. This combination heals everyone for a high amount via Insurance! from Evoker Preservation 11.1 Class Set 4pc, Verdant Embrace, Lifebind and Consume Flame
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In between ramps
- Use Spiritbloom as often as possible as a filler smart heal
- Use Fire Breath and Chrono Flame during downtime to farm for Essence Bursts
- Reversion can be used as an emergency single-target healing tool due to Golden Hour
Cooldown Usage
- Stasis is the main cooldown of Flameshaper. Every time Stasis is up you want to store two Engulfs. Because of the 1min 30s cooldown of Stasis depending on your haste you can use either one or two Engulfs in between Stasises and need to pool the rest. for more specifics on how to release the Stasis, check the raid guide
- Emerald Communion should be paired with a Lifebind ramp. You can get up to 15 Echoes out in the raid by casting Temporal Anomaly, spreading manual Echoes while Temporal Anomaly comes off cooldown before using it again and then using Verdant Embrace.
- Dream Flight should be used in situations where the raid is fairly stacked so you can guarantee healing a majority of it and also when its safe for you to fly around the area without dying.
- Rewind should be assigned as recovery from a single raid-wide big damage event.
General Priority
- Mastery
- Haste (to reach the breakpoint)
- Critical Strike >= Haste (after the breakpoint)
- Versatility
Breakdown
Reaching the haste breakpoint lets you cast an extra Engulf in between Stasis cooldowns, which is a significant increase in healing if you can make proper use of the extra cast, however if you can't reach it you should prioritize mastery over haste.
The specific breakpoint isn't a set number, as depending on the specific fight that you are doing and how much are you delaying your stasis you will need different amounts of Engulf cooldown to match everything together. At 15% it starts to become doable and at 20% you have ample room to work around it.
Mastery is your best overall healing stat, after that it's critical strike closely followed by haste once you're past the breakpoint, and finally versatility is the worst statistic.
Choosing Gear
You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive.
Class Tree
- You can swap between Zephyr and Twin Guardian depending on what you need for a specific fight
- If you are using Emerald Blossom at all, make sure to move a point into Bountiful Bloom, this will come from Extended Flight
Spec Tree
- The points in Flow State are dependant on how much value do you get from the reduced cooldowns on any given fight, they can be moved into Ouroboros and possibly Cycle of Life for a more advanced play style that incorporates Emerald Blossoms and feeds Cycle of Life with your healing from Lifebind and Engulf.
- Everything else is pretty locked in