Class Tree

  • You can move one point of 375517 into 370886 and the 2nd point to wherever you need.
  • 375556 and 375542 can also be freely moved around.
  • In case of needing quell, move some of these into 375520 to path to it.
  • tg and rescue can be moved if you don't use them (but you should).
  • Swap between ts and spatial as needed or requested.

Spec Tree

  • In general, its pretty locked-in
  • You can move font into exhil as the only spell you max-rank consistently is fb
  • You can pick either option in the ec choice node

Class Tree

  • You can move one point of 375517 into 370886 and the 2nd point to wherever you need.
  • 375556 and 375542 can also be freely moved around.
  • In case of needing quell, move some of these into 375520 to path to it.
  • rescue can be moved if you don't use it.
  • Swap between ts and spatial as needed or requested.

Spec Tree

  • You can move the points from flow or exhil into 371270 and gp, this lets you play into echoing rev instead of db and its much easier to execute.
  • You can pick either option in the ec choice node

General Priority

  1. Mastery
  2. Crit
  3. Vers
  4. Haste

Breakdown

Mastery is your best stat for healing in all situations. Critical Strike pulls ahead after that because of special interactions with rev, exhil and dtime. Versatility is simply a flat passive increase and Haste comes last because a big part of our healing (namely sb, ec, stasis) do not scale up with haste at all.

Flameshaper gains a bit of Haste value due to it increasing consume healing but its still overall your worse stat.

Choosing Gear

You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive.

Normal Gameplay

  1. Spread echo across the raid with manual casts and ta
  2. When damage hits the raid, consume the echoes with ve
  3. Cast echo on yourself, and then a rank 2 sb on yourself
  4. This combination heals everyone for a high amount via ve and lb
  5. In between ramps, use db (always with coy) as often as possible
  6. Use fb and chronof during downtime to farm for bursts
  7. rev can be used as an emergency single-target healing tool due to gh

Potential Variations

  • In case an encounter leans more into over-time damage as opposed to burst, you can instead consume your echoes with db
  • Some encounters require you to move right after damage hits the group, in these cases you can't cast sb after ve and so can instead choose to consume the echoes directly with sb

Cooldown Usage

  • Every ec should be paired with a stasis. Use the stasis to help you ramp for a bigger lb by storing taechota. This way after the 2nd ta is cast you can instantly release the stasis and the echoes from the first ta will still be available, letting you lb all 20 players.
  • The extra stasis between ecs is more flexible, your main goal is to put high value spells in it which are db, sb, and ta.
  • df should be used in situations where the raid is fairly stacked so you can guarantee healing a majority of it and also when its safe for you to fly around the area without dying.
  • rewind should be assigned as recovery from a single raid-wide big damage event.
  • tts can be used alongside stasis in order to help you store a stronger stasis or as a separate ramping tool:
    • using tts on the sb you store means it won't consume your tc stacks, letting you store a db right after fully buffed by s14p
    • tts gives you tempburst, and the extra haste and cooldown reduction from this effect vastly reduces the cooldown of ta and your global cooldown, letting you very quickly get big echo coverage in the raid without having to use stasis

Normal Gameplay

  1. Use ve to activate coy
  2. Get 4 stacks of tc by casting echo and ta
  3. Consume your echoes with db
  4. Use engulf on someone that got your non-echo db to cause consume
  5. Use sb as needed to heal priority targets
  6. During downtime use lf and fb to generate bursts
  7. rev can be used as an emergency single-target healing tool due to gh

Potential Variations

  • If talented into gp, you can use rev as your main echo choice instead of db, this is a slightly less overall healing but its much easier to play due to having access to more tc stacks and not being dependant on timing your ramps appropriately so you can still use engulf on the dbs.

Cooldown Usage

  • stasis is the main cooldown of Flameshaper. Every time stasis is up you want to store a db and two engulfs. It is important that when you release the stasis the player that you originally used the engulfs on still has a non-echo db in order to cause consumes. Because of the 1min 30s cooldown of stasis you can only use a single engulf in between stasises and need to pool the rest.
  • ec should be paired with a lb ramp. You can get up to 15 echoes out in the raid by casting ta, spreading manual echoes while ta comes off cooldown before using it again and then using ve.
  • df should be used in situations where the raid is fairly stacked so you can guarantee healing a majority of it and also when its safe for you to fly around the area without dying.
  • rewind should be assigned as recovery from a single raid-wide big damage event.

Class Tree

  • sleepwalk and terror can be moved as flex points if the utility is not needed

Spec Tree

  • You can pick either option in the ec choice node
  • You can move the points from renewingb into lifespark and gp to swap power from db into rev. This does higher single target and spot healing at the cost of a notable amount of aoe healing
  • Don't change anything else. eloop is bad, flow isn't worth the points

General Priority

  1. Mastery
  2. Crit >= Vers == Haste

Breakdown

Mastery is your best stat for healing in all situations, after that the stats are pretty equal in value and each have their own benefits and drawbacks. Critical Strike has extra interactions with rev and dtime that increase its value. Versatility grants an extra defensive benefit and finally Haste makes gameplay a bit more fluid.

At the end of the day your secondary stat breakdown really doesn't matter a whole lot and won't make much of a difference so you can really pick whatever you want as long as you remember that Mastery is the best stat for healing outright, and everything else does it's own thing.

Choosing Gear

You should always prioritize item level upgrades due to the intellect and stamina gain, as this is more important than choosing between specific secondary stats, but to help you know what pieces or items you should pick you simply sim yourself on QELive on the dungeon setting.

Normal Gameplay

  1. Use sb to heal burst damage and db (with coy) to heal over-time damage
  2. Use ve frequently, for any of these purposes:
    • As a strong single-target heal
    • To active coy so your next db does more healing
    • To consume echoes in the group, healing everyone and applying lb
  3. Use rev as a single-target spot heal, healing people who just took high damage via gh
  4. Use echo and ta (with reso) to increase the healing of your other spells. Manually casted echoes are way stronger than the ones applied by ta, but they cost essence and take longer to apply. You need to choose which one of the two options is better depending on the current situation
  5. Use fb to heal people via lgf. A max rank fb on an aoe pack of mobs will do a very high amount of healing
  6. Use chronof to heal only as a very last resort, when all your other options are on cooldown and nothing else is available

Explanation

Preservation relies heavily on the empower spells to do most of it's healing. sb and db will be your main sources of healing but their cooldowns force you to stagger them so you always have something to cover damage and also rewards you from planning ahead so you can line up their cooldowns with the specific damage event from bosses and trash packs

The worse thing that can happen is for you to need to do healing but also having none of your short cds ready and zero essence banked up. To avoid this you want to juggle between casting the empowers, echoing ve as another aoe healing tool and echoing rev for spot healing. The idea is to always be using some short cooldown but never to send a lot of them at the same time or you run the risk of having nothing else ready when you need it.

DPS rotation

  1. Use fb on cooldown
  2. Use db only on aoe
  3. Spam chronof

Explanation

This is pretty straight forward. disint does worse damage than chronof when you aren't specced into it and even if you do pick the talents for it it's still a very tiny dps gain making it not worth it. Same case for as

Cooldown Usage

  • stasis is your main cooldown. It's very short so you should be using it a lot to cover any scenario where you need extra healing and your empowers aren't enough. You always want to store db, sb and ta but the order doesn't matter. In desperate situations you can store less valuable spells in order to squeeze more emergency healing very fast but that usually indicates a planning failure
  • ec should be paired with a lb applied with manually casted echoes. On low damage scenarios ta echoes can be enough but the real power of ec as a cooldown shines when you have a full party of manual echo lbs. This is a very good cooldown on movement having phases as you can move during the channel via either hover or movingec and also healing via lb ignores range.
  • tts is another very powerful cooldown that a lot of the time you will pair with stasis to help you store a max rank sb. The extra haste from tempburst after it's also very good to recover after falling behind in healing. Using tts on fb is not recommended.
  • rewind is more of an emergency button. It's main use is helping you in scenarios where you would have wanted to stasis or ec but you didn't had the opportunity to properly set up beforehand. Don't be afraid to use rewind to heal a single person if it's necessary, it is very strong on tanks that usually are taking very high damage all the time