Abilities
Baseline abilities
Mastery
Holy paladin mastery is Mastery: Lightbringer which increases the healing you do to targets the closer they are to you.
This is 100% effective within 10 yards of you and then scales linearly to 0% from 10 to 40 yards.
Beacons count as you for the purpose of this mastery if you choose to use the talent Beacon of the Lightbringer - this includes your apex talent Beacon of the Savior
Apex Talent
Beacon of the Savior - grants you an extra beacon that jumps from damaged target to damaged target. Every time the target hits full health it jumps to a new person. It also jumps if a nearby ally falls below 50% health.
Targets also receive 20% more healing from you, so having them as the target of your Holy Light and Flash of Light is very useful.
Every 8 seconds or whenever it jumps to a new target, the beacon grants the target an absorb shield and 10% damage reduction for 15 seconds.
Healing abilities
- Holy Light - your biggest spot heal, very mana expensive.
- Word of Glory - your primary spender in mythic+ content, and spotheal spender in raid. Costs 3 holy power.
- Beacon of Light - Attaches to a target and funnels a % of all your healing on other targets into them.
- Flash of Light - quick single-target heal. Good spender of Infusion of Light charges.
Damaging abilities
- Consecration - damage over time ground effect
- Judgment - single target damage spell that causes your enemy's next attack to be partially absorbed. Occasionally part of healing rotation based on tuning or hero talent setup.
- Shield of the Righteous - your only damaging holy power spender. Reduces Holy Shock cooldown and restores some mana.
Utility
- Crusader Aura - makes your mount go faster, does not work for dragonriding.
- Concentration Aura - Interrupt and silence reduction, generally useless in pve content.
- Devotion Aura - the paladin raid buff, reduces all damage the raid takes by 3%. Multiplicative scaling.
- Hand of Reckoning - your taunt, forces the target to attack you. Does not work in PVP content.
- Hammer of Justice - strong single target stun.
- Redemption - Single target resurrect ability, requires you to be out of combat and have clear line of sight to target.
- Absolution - AoE group resurrect ability, requires everyone to be out of combat. Resurrects everyone within 100 yard radius regardless of line of sight or obstruction.
- Intercession - Your standard single-target combat resurrection ability. You have one, you should definitely use it when called for.
- Cleanse - Magic dispel
Defensive cooldowns
- Divine Protection - reduces damage you take by 20% for 8 seconds. Can use it while stunned.
- Divine Shield - 8 second immunity on a 3.5 minute cooldown. Can't be used if you have Forbearance, also causes Forbearance.
Hero talents
- Herald of the Sun Talents
- Lightsmith Talents
Key Talent
Dawnlight - after you cast your Holy Prism or Divine Toll ability, your next 2 spenders will put a heal over time on friendly targets or a damage over time on enemies.
If you use Word of Glory this goes on the target you use it on, if you use Light of Dawn or Shield of the Righteous it will apply to one random target
This radiates and does small area damage. Does not transfer to Beacon of Light
Choice Nodes
- Choice node 1
Morning Star - Passively stacks up healing and damage by 5% every 5 seconds up to 10 times. Stacks twice as fast out of combat.
If you use your spender on cooldown, every 30 seconds, you will expect a 30% healing or damage increase to Dawnlight
Gleaming Rays - passively causes all holy power spenders to deal 3% additional damage and healing.
- Choice node 2
Illumine - dawnlight reduce the movement speed of enemies by 50% and increase movement speed of allies by 20% for the duration.
Will of the Dawn - 5% increased movement speed while above 80% health, if you get brought below 35% health you gain a burst of movement speed.
- Choice node 3
Blessing of An'she - passive 15% healing and damage increase to Holy Shock
Lingering Radiance - Dawnlight puts the Eternal Flame heal over time effect on allies for 6 seconds and the Greater Judgment damage absorb on enemies when you either extend the effect or let it expire.
Passive abilities
Eternal Flame - Replaces your Word of Glory with Eternal Flame, causing it to leave a heal over time effect on your target.
Luminosity - 3% increased critical strike change to Holy Shock and Light of Dawn.
Endless Gleam - Dawnlight extends by 0.5 seconds if it heals an ally already at full health.
Sun Sear - Holy Shock and Light of Dawn puts a small heal over time effect on targets when critically striking them.
Solar Grace - 5% passive haste
Aurora - when you use your Holy Prism or Divine Toll you also get Divine Purpose letting you cast one spender free of charge.
Walk Into Light - you gain 2 holy power when you cast Avenging Wrath or Avenging Crusader
Born in Sunlight - 15% extra critical strike chance to Dawnlight during Avenging Wrath.
Capstone talent
Sun's Avatar - the capstone of our tree, causing you to link to all your Dawnlights with a beam that does damage to enemies and heals allies. If you Dawnlight yourself you will radiate healing in a small area around yourself.
Key Talent
Holy Armaments - this replaces Divine Toll or Holy Prism depending on which one you talented into.
2 charges, 45 second recharge time. Cycles between casting a Holy Bulwark and a Sacred Weapon.
Bulwark applies a stacking shield to the target for 15% of the target's max hp initially, growing by 2% every 2 seconds for 20 seconds to a total of 35%
Weapon gives damaging abilities a chance to do extra damage and healing abilities a chance to do extra healing - note that the proc rate is shared so putting it on a healer that does dps like a discipline priest will lower the total healing.
Choice Nodes
- Choice node 1
Rite of Sanctification - a weapon enchant that gives you base armor and primary stat.
Rite of Adjuration - a weapon enchant that gives you stamina and a chance to proc more healing on your healing abilities.
- Choice node 2
Divine Guidance - casting spenders causes your next consecration to do healing and damage split between all targets within its radius, stacks with each successive spender.
Blessed Assurance - holy power spenders increases the power of your next Holy Shock by 20%
- Choice node 3
Divine Inspiration - randomly proc Holy Armaments on nearby allies when you cast spells.
Forewarning - cooldown of holy armaments is reduced by 20%
Note: Divine Inspiration is going to be more than 60% of all your armaments and is miles ahead of Forewarning
- Choice node 3
Authoritative Rebuke - successfully dispelling reduces the cooldown of Cleanse by 1 second, 2 if you are wielding a Holy Armaments
Tempered in Battle - Sacred Weapon will instantly redistribute health between you and a target with the other sword if either of you drop below 40% health, this continues for 4 seconds, but can only occur once per weapon. Holy Bulwark causes 100% of all overhealing on a target wielding a bulwark to be transferred to the wielder of your other bulwark.
Passive abilities
Solidarity - casting a Holy Armaments on yourself puts a copy on a random ally - bulwarks prefer tanks and weapons prefer fellow healers. Casting it on an ally puts a copy on you.
Masterwork - casting Holy Armaments places a lesser copy on an ally after your next 3 spell casts.
Laying Down Arms - when an armament fades from you, reduce the cooldown of Lay on Hands by 15 seconds and give yourself an Infusion of Light proc.
Hammer and Anvil - Judgment critical strikes also does a shockwave of healing around your target, healing up to 5 allies.
Shared Resolve - Increases the effect of your active aura by 33% on targets with an armament. Effectively this means your Devotion Aura is a 4% DR and Aura Mastery is a 16% DR on targets with Armament.
Valiance - consuming Infusion of Light reduces the cooldown of Holy Armaments by 3 seconds
Reflection of Radiance - you have a chance to gain Awakening when bulwarks absorb damage or weapons deal damage or healing.
Resounding Strike - casting a Holy Armaments procs Hammer and Anvil
Capstone talent
Blessing of the Forge - Avenging Wrath gives you a Sacred Weapon and while wings are up, your Sacred Weapon casts spells on your target and replicates Light of Dawn, Word of Glory and Shield of the Righteous
Class Talents
- Row 1
Lay on Hands - very large cooldown that heals the target for 100% of your health. Your biggest "oh heck" button. - Can not be talented out of.
Auras of the Resolute - teaches you Concentration Aura, Devotion Aura and Crusader Aura as mentioned above. - can not be talented out of.
Hammer of Wrath - turns your Judgment into Hammer of Wrath while you have Avenging Wrath active.
- Row 2
Improved Cleanse - your Cleanse now also removes Disease and Poison.
Empyreal Ward - Lay on Hands grants a decent armor buff for 8 seconds and ignores any healing reduction effects.
Fist of Justice - cooldown reduction for Hammer of Justice
Blinding Light - Area of effect crowd control ability that causes targets to wander disoriented for 6 seconds. Cancels on damage, great for a small interrupt.
Turn Evil - single target crowd control that causes any undead, aberration or demon to flee for up to 40 seconds.
- Row 3
A Just Reward - a successful cleanse also heals your target
Afterimage - every 20 holy power you spend causes your next Word of Glory to echo on another target at 30% effectiveness
Guided Prayer - if you drop below 25% hp you cast a free instant Word of Glory on yourself at 60% effectiveness. 60 second CD.
Divine Steed - 100% movement speed for 5 seconds, 45 second recharge
Light's Countenance - reduces CD of Blinding Light by 15 seconds
Greater Judgment - Judgment now also puts an absorb on the target, causing their next instance of damage to be partially absorbed
Wrench Evil - makes Turn Evil instant cast
Stand Against Evil - Turn Evil affects 6 targets instead of 1
- Row 4
Holy Reprieve - reduces Forbearance duration by 10 seconds
Cavalier - Adds a 2nd charge to Divine Steed
Divine Spurs - Divine Steed cooldown reduced by 20% but duration reduced by 40%
Steed of Liberty - Divine Steed also casts Blessing of Freedom for 3 seconds on yourself, lose the ability to cast it on other people.
choice node with Blessing of Freedom - a 25 second cooldown ability that grants a target immunity to all movement impairing effects such as roots, slows or snares. Please don't ever pick Steed of Liberty, I beg of you.
Armory of Light - holding a shield gives you a 15% chance to block spells reducing their damage by 20%, if you do not wear a shield you gain 15% chance to parry melee attacks, reducing their damage by 20% small bonus if you're forced to wear a 2-hander or held in offhand item, but you will always want to wear a shield if you can.
- Row 5
Obduracy - meaning to be stubbornly persistent, also gives you 2/4% movement speed and reduces damage taken from AoE abilities by 2/4%
Divine Toll and Holy Prism choice node - Divine Toll casts holy shock on 5 targets, focuses allies if cast on an ally, enemies if cast on an enemy. Prism can either do big damage to a target and heal 5 allies for a smaller amount or a big heal to one target and damage 5 enemies for smaller amounts. For big healing you default to pressing this on an enemy.
Echoing Blessings and Unbound Freedom choice node - Echoing blessings makes Blessing of Freedom give the target 30% movement speed, Blessing of Protection and Blessing of Sacrifice give the target 15% damage reduction, these effects work for the duration of the blessing and 8 seconds after. Unbound Freedom makes Blessing of Freedom increase the movement speed of the target by 30% and you also gain the effect when you cast on an ally.
Sanctified Plates - increases armor by 6/12%, Stamina by 3/6% and reduces damage taken from area of effect abilities by 1/3%
- Row 6
Divine Reach - your auras are now 60yds range instead of 40
Brought to Light - killing an enemy that gives you experience or honor causes you to heal yourself and 5 nearby allies. You do not need to get the killing blow
Blessing of Sacrifice - 2 minute cooldown, reduces the damage an ally takes by 30%, but you take the damage they would have taken. This lasts 12 seconds or until transferring damage to you would cause you to fall under 20% hp.
Divine Resonance and Quickened Invocation choice node - Resonance makes you cast a holy shock every 5 seconds for 15 seconds after casting Prism/Armament/Divine Toll. Quickened Invocation reduces cooldown of Prism/Armament/Divine Toll by 15 seconds
Blessing of Protection - makes the target immune to physical damage and effects for 10 seconds, can't be used on targets with Forbearance and also causes Forbearance
Fear no Evil - 20% fear duration reduction, 60% during wings
Consecrated Ground - Consecration is larger and slows all enemies within it by 50%
- Row 7
Holy Aegis - armor and critical strike increased by 4%
Sacrifice of the Just and Recompense choice node - Sacrifice of the Just reduces cooldown of Blessing of Sacrifice by 15%. Recompense makes your Blessing of Sacrifice save up 50% of all damage it diverts to you, the diverted damage is added to your next Judgment as bonus damage or Word of Glory as bonus healing.
Sacred Strength and Divine Purpose choice node - Sacred Strength increases the effectiveness of holy power spenders by 2%. Divine Purpose gives you a 15% chance to gain a free spender with 15% increased effectiveness every time you spend holy power. Sacred Strength is never worth picking.
Improved Blessing of Protection - reduces cooldown of Blessing of Protection by 60 seconds
Unbreakable Spirit - reduces cooldown of Divine Shield, Divine Protection and Lay on Hands by 30%
- Row 8
Lightforged Blessing - Shield of the Righteous heals you and 2 nearby allies
Lead the Charge - Divine Steed reduces the cooldown of 4 allies' major movement ability by 3 seconds, also a flat 3% movement speed increase to you
Worthy Sacrifice and Righteous Protection choice node - Worthy Sacrifice makes you automatically cast Blessing of Sacrifice on a target when they go below 35% health. This causes Sacrifice to go on cooldown. Righteous Protection causes Sacrifice to remove and prevent all poison and disease effects for the duration
Holy Ritual - allies are healed when you cast Blessing of Protection or Blessing of Sacrifice on them
Blessed Calling - allies affected by Protection, Sacrifice or Freedom have 15% movement speed increase
Inspired Guard - Divine Protection increases the healing you take by 15% for the duration
Light's Revocation - Divine Shield heals you for 10% for each harmful effect it removes, up to 30%, you can also cast Divine Shield regardless of Forbearance
- Row 9
Faith's Armor - Word of Glory grants you 20% bonus armor for 4.5 seconds
Stoicism - reduces the duration of stuns on you by 20%
Seal of Might - increases mastery and Intellect by 2/4%
Vengeful Wrath - hammer of wrath deals more damage the lower health your target is
Eye for an Eye - if you are attacked during Divine Protection or Divine Shield you deal damage back at your attacker
Golden Path and Selfless Healer choice node - Golden path attaches a small healing over time to Consecration. Selfless Healer increases healing done by Flash of Light and Holy Light by 10% and 10% of all healing you do with them is replicated on you
- Row 10
Blessing of Dawn - when you are above 85% health, 5% of all the damage your allies within 20 yds take is redirected to you up to a cap every 5 seconds
Lightbearer - 10% of all healing done to you by sources other than yourself is replicated to up to 4 nearby allies
Blessing of Dusk - you take up to 10% less damage the lower your health is
Specialization Talents
- Row 1
Holy Shock - your bread and butter and knife and plate and tablecloth and decorative candlestick holder. You press this button a lot for healing and damage. Also builds 1 holy power
- Row 2
Infusion of Light - Holy Shock has a 10% chance to empower your next spellcast causing Flash of Light to do 200% more healing and be instant cast or cause Greater Judgment to prevent 150% more damage and generate 1 extra holy power
Light of Dawn - your go-to spender in raid. Heals up to 5 targets in a 40 yard radius around you. Costs 3 holy power
- Row 3
Light's Conviction - Holy Shock gains a 2nd charge, and refunds 50% mana when you use it for damage
Aura Mastery - Devotion Aura is increased to 12% DR for 8 seconds, Crusader Aura is increased to 60% mount speed bonus and Concentration Aura makes all affected allies immune to interrupts and silence effects. Generally used for Devotion Aura as your big raid cooldown
Beacon of the Lightbringer - all your beacons now count like you for the purpose of your mastery. Makes you want to place beacons on ranged players to have higher effectiveness
- Row 4
Extrication - Word of Glory/Eternal Flame and Light of Dawn gains up to 30% critical strike chance the lower health the target is
Ringing of the Heavens - Aura Mastery also casts Divine Toll
Unending Light - Light of Dawn gets 20% increased benefit from Mastery
Awestruck - Holy Shock, Holy Light and Flash of Light critical healing is increased by 20%
- Row 5
Moment of Compassion and Resplendent Light choice node - Moment of Compassion increases Flash of Light healing by 50% when you heal a beacon target, Resplendent Light causes Holy Light to heal up to 5 targets within 12 yards of the target for 8% of its healing
Divine Favor - Holy Light mana cost reduced by 10% and cast time reduced by 15%
Unwavering Spirit and Protection of Tyr choice node - Unwavering Spirit makes Aura Mastery 2.5 minute CD, Protection of Tyr makes all allies take 10% increased healing for the duration of Aura Mastery
Imbued Infusions - consuming an infusion reduces cooldown of Holy Shock by 1 second
Light of the Martyr - while you're above 80% hp, Holy Shock healing is increased by 35% but you also get a healing absorb on you for 30% of the amount healed. This effect turns off beacon on yourself, but you should never beacon yourself so this is a minor downside
- Row 6
Righteous Judgment - replaces consecration and instead passively causes your Judgment to cast Consecration at the target location
Saved by the Light - when your beacon targets take damage they gain an absorb shield that increases in strength the lower HP they are
Light's Protection - allies with beacon have a 5% DR
Overflowing Light - 30% of Holy Shock's overhealing is converted into an absorb shield for up to 10% of your max health
Shining Righteousness - Shield of the Righteous deals extra damage to the primary target, also has a 35% chance to give you a divine purpose proc if it is talented
- Row 7
Liberation and Crusader's Might choice node - Liberation causes your spenders healing to also deal damage, Crusader's Might makes holy shock reduce the cooldown of Judgment by 1.5 seconds and crusader strike reduces the cooldown of Judgment by 1.5 second
Tirion's Devotion - Lay on Hands' cooldown is reduced by 30% and it restores 5% of your mana
Commanding Light - Beacon of Light transfers 5% more healing
Glistening Radiance - while at max health your beacon targets gain 1% max health shield every 3 seconds stacking up to 5% maximum health
Breaking Dawn - increases Light of Dawn healing by 5%
Divine Revelations - Infusion of Light causes Flash of Light to heal for 20% more and Judgment to refund 0.5% of your maximum mana
Divine Glimpse - Holy Shock and Judgment have 8% increased critical strike chance
Bestow Light - Light of the Martyr health threshold is reduced to 70% health and increases holy shock healing by 5% more for each second it is active stacking up to 15%. When below 70% health you gain a heal over time
- Row 8
Beacon of Faith and Beacon of Virtue choice node - Beacon of Faith gives you a second Beacon of Light. Beacon of Faith replaces Beacon of Light and gives you a 15 second cooldown that applies beacon to 5 allies for 9 seconds
Empyrean Legacy - judgment critical strikes causes your next Word of Glory to also cast Light of Dawn at 30% effectiveness
Veneration - judgment puts an absorb shield on 5 injured allies for 8% of the damage it did. Also causes Flash of Light and Holy light critical strikes to reset the cooldown of Judgment
Avenging Wrath and Avenging Crusader choice node - your choice between regular wings cooldown and "melee wings". This is a bit of a misnomer now, as you don't cast crusader strike anymore, but still makes judgment do healing based on damage
Reclamation - Holy Shock refunds up to 10% of its mana cost and deals up to 50% more healing or damage. Stronger the lower health your target is
- Row 9
Pillars of Light - if you chose Beacon of Faith your beacons get a permanent heal over time. If you chose Beacon of Virtue it also heals all targets when applied
Seek Deliverance - While your wings aren't active you gain 5% mastery, while they are active you have 30% movement speed
Sanctified Wrath and Awakening choice node - Sanctified Wrath increases duration of wings by 50%, awakening gives you a 10% chance on spender cast to cause your next Judgment to have 30% increased damage and always critically strike. Wings activates awakening
Call of the Righteous - Reduces wings cooldown and reduces duration. Good for more often, shorter wings, leads to higher uptime.
Truth Prevails - Judgment heals you and mana cost is reduced. 50% of all overhealing from Judgment is transferred to 2 allies within 40 yards
Divine Overload - Holy Light healing increased by 30% and mana cost increased by 20%
- Row 10
Rising Sunlight - healing is increased by up to 10% the lower the average health of your beacon targets
Glorious Dawn - Holy shock has a 12% chance to refund a charge and its healing is increased by 10%
Seraphic Barrier - Word of Glory and Light of Dawn convert 15% of their healing into absorb shield - this is not worth picking as it means 15% less beacon transfer
Tyr's Deliverance and Hand of Divinity choice node - Tyr's Deliverance adds passive trickle healing to your wings and buffs people healed so your Holy Lights, Flash of Lights and Holy Shock spells heal 10% more. Hand of Divinity makes your wings cause your next 2 holy lights to be instant cast and cost 50% less mana
Inflorescence of the Sunwell - infusion of light now has 1 additional charge